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NPC Generator

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Advanced [show]


River Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'9" southern man, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. His white fur is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He always tries to repair and not replace. It was this mentality that drove him into the Courier business.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Persistence. Bonds: Attractive, Adventurer, Military. Occupation: Courier

Voice: Raspy

Attributes [hide]

River Moon, Male Tabaxi Sorcerer 1
Medium (6'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)11 (+0) 17 (+3)18 (+4)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Bertram Enfield, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a red suit, green shirt, and white tie. He keeps his red hair in a pixie cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has achieved small success as a Locksmith.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Locksmith

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Enfield, Male Human Expert 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 11 (+0)8 (-1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 5000 sp. White pearl (140 gp). Moonstone (40 gp). Black pearl (600 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Glim Nackle, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'2" and wears tight fighting clothing, which leaves very little to the imagination. He has styled his white hair well, parting it to the right. He has brown eyes and a grey hat with a blue feather.

Personality: He is irascible and easily irritated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Glim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Glim and his spouse have recently divorced.

Motivation: He desires power and/or immortality.

Ideals: Fighting. Flaws: Antagonistic, Disease, Insomniac. Bonds: Adventurer. Occupation: Actor

Voice: Rolls R's

Attributes [hide]

Glim Nackle, Male Gnome Monk 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 20 (+5)18 (+4) 15 (+2)12 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Auran, Dwarven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 100 gp.


Social Check DCs


Quarethon Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is dressed in earthy colors with a black and red handkerchief worn on his right side. His copper crest is matted, messy, and big. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Rich. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Quarethon Daardendrian, Male Dragonborn Ranger 6
Medium (6'5") Dragonborn, True Neutral (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 9 (-1)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs

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