Kilvar Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear green clothing when he does not wear armor. His hair is cut close to his head. His blue eyes dart from person to person.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is able to make almost anything out of random pieces of junk.
History: Born in the south his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He got away from his former life and has fallen to alcoholism.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Gifted. Flaws: PTSD, Addict. Bonds: Poor, Criminal record, Has a crush. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Jet (100 gp). Tourmaline (100 gp). 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Solomon Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a blue shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair is short and auburn. His face is covered beneath a completely black helmet.
Personality: While he acts the brute, he is far gentler than he would appear. The war was a terrible time for him, and Solomon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Solomon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Depressed. Bonds: Military, Religious. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 11)
Armor Class 9
Hit Points 75 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Jeweled electrum ring (3000 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item.
Rangrim Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is renowned for his bright brown suits and hats. He has no hair. His violet eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. Rangrim is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Rangrim was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He was granted necromantic powers by his dying brother.
Motivation: Further expansion of business; and expand his business
Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Family, Adventurer, Job. Occupation: Fortune-teller
Voice: Raspy
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Alexandrite (300 gp). Moonstone (30 gp). Violet garnet (300 gp). Violet garnet (300 gp).
Sindri Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He wears a brown shirt with thin grey vertical stripes and black pants. He carries with him a set of daggers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is black and very short. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born in a small mountains village. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting. Flaws: Greedy. Bonds: Family, Nature, Religious. Occupation: Weaver
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 100 gp. 2 Holy water. 2 Holy water. 7 Acid flasks.
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Their contribution stands as a beacon of hope for all adventurers!

