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NPC Generator

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Advanced [show]


Naal Horineth, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His chestnut hair is styled in orderly dreadlocks. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised in a island tribe. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Disciplined. Flaws: Secretive, PTSD. Bonds: Attractive, Nature. Occupation: Crown-heir

Voice: Creaky witch voice

Attributes [hide]

Naal Horineth, Male Elf Ranger 13
Medium (4'7") Elf, Lawful Good (CR 13)
Armor Class 11
Hit Points 88 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)19 (+4) 10 (+0)13 (+1)
Skills Perception +4, Religion +8
Senses Passive Perception 18
Languages Common, Elven, Undercommon, Gnoll, Aquan, Goblin
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 900 pp. A delicate brass dragon egg (30 gp). Jeweled gold crown (5000 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Black velvet mask with numerous citrines (120 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). A roughly beaten golden orb (120 gp). Sapphire pendant on gold chain (2600 gp).


Social Check DCs


Mozfel Bradly, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His attire stands in sharp contrast to his flail, which is beautifully polished and possesses an ornate carving of a dagger on it. His black hair is drawn into a tight pony tail with a dagger scrunchie. He is very pretty but has cold, dead eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and regain custody of his daughter

Ideals: Optimist, Logical. Bonds: Attractive, Mentor. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Mozfel Bradly, Male Half-Orc Warrior 5
Medium (5'9") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)7 (-2) 16 (+3)16 (+3)
Skills Intimidation +6, Perception +6
Senses Passive Perception 16
Languages Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 70 pp. 1 Minor magic item.


Social Check DCs


Bertram Marley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a red and black robe with the hood down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His black hair has been sun bleached extensively. His blue eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He became a Farmer soon after.

Motivation: Wants his loneliness to end; and sabotage a competitor

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Military, Job, Has a crush. Occupation: Farmer

Voice: Pirate accent

Attributes [hide]

Bertram Marley, Male Human Monk 6
Medium (5'0") Human, Neutral Evil (CR 6)
Armor Class 10
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)13 (+1) 16 (+3)17 (+3)
Skills Nature +4, Survival +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Bhevek Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and blue workpants. His shirt is green, and he wears a heavy blue leather apron most of the time, and he perpetually has his shortspear ready. His long white hair reaches down to his waist. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is lazy and tries to find solutions quickly.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his brother.

Ideals: Fighting, Entrepeneur. Flaws: Terse, Lazy. Bonds: Family. Occupation: Cook

Voice: High pitched, excited

Attributes [hide]

Bhevek Strongbones, Male Halfling Druid 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Arcana +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Goblin, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp. Alexandrite (200 gp). 1 Minor magic item.


Social Check DCs

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