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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Thervan Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'11" and muscular, this western man likes to wear brown tank tops with black pants. His long golden hair is drawn into a two foot long braid. His fierce green eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: From birth he was tutored by a cruel and relentless mentor. He has had some formal writing training, and achieved minor success. He left for the west, certain he would find work there.

Motivation: Wants to work out more often; and expand his business

Ideals: Athletic, Joker, Artistic. Bonds: Immigrant, Mentor. Occupation: Fortune-teller

Voice: Draws out vowels

Attributes [hide]

Thervan Shupe, Male Half-Elf Cleric 7
Medium (5'11") Half-Elf, Neutral Good (CR 7)
Armor Class 11
Hit Points 36 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: Alexandrite (300 gp). Sardonyx (20 gp).


Social Check DCs


Great Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large red jacket. He has no fur. He is baby faced.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: When he was but 8 years old his parents immigrated from the west. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the west, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Criminal record, Immigrant, Religious. Occupation: Carter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Great Of Storm, Male Tabaxi Aristocrat 6
Medium (5'8") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 14 (+2)16 (+3)
Skills Intimidation +6, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is slicked back into a classic pompadour. His blue eyes have a joyful gleam in them most of the time.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Immigrant, Adventurer. Occupation: Unemployed

Voice: Scottish accent

Attributes [hide]

Richard Beitz, Male Human Commoner 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 16 (+3)13 (+1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Nadarr Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His crest is blue and curly. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is obsessed with his god.

History: He was born to a criminal king-pin and mafia family He went to a religious school and was inspired by the priests there in charitable deeds. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Poor, Religious, Criminal record. Occupation: Blacksmith

Voice: pre-pubescent

Attributes [hide]

Nadarr Turnuroth, Male Dragonborn Adept 2
Medium (6'1") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills History +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp. 1 Silk rope.


Social Check DCs

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