Kassoon
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NPC Generator

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Advanced [show]


Manfred Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: An older man who is wearing the road beaten gear of a warrior, he is not a threatening figure. His hair is cut close to his head. He is baby faced.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Interpreter and was forced into it by his family; and wants to raise his children well

Ideals: Fighting, Philantrophist. Bonds: Adventurer, Slave, Family, Rich. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Manfred Ariessus, Male Half-Elf Druid 5
Medium (5'10") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 13 (+1)16 (+3)
Skills Nature +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Halfling, Undercommon, Gnome
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 700 gp.


Social Check DCs


Halimath Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a simple black robe with blue stripes complete with hood. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in a small village he learned the ways of the warrior from his mother. He helped his mother out around the business and became quite the natural. He became a Bather soon after.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Gifted, Optimist, Fighting. Bonds: Job. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Halimath Gentry, Male Half-Elf Druid 5
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Athletics +7, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flogg Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has a long chestnut beard with little hanging trinkets. His eyes are brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a necromancer, Flogg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Job, Mentor. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Flogg Marlee, Male Half-Orc Paladin 11
Medium (6'1") Half-Orc, Lawful Evil (CR 11)
Armor Class 14
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Persuasion +6, Stealth +8
Senses Passive Perception 11
Languages Common, Orc, Druidic, Celestial
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 3100 gp.


Social Check DCs


Dalgal Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. His hair is black and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He pushes his goals aggressively. He is also a coward if confronted.

History: He was always a brilliant, if unscrupulous mind. When Dalgal reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Logical. Flaws: Insomniac, Insane, Fearful. Bonds: Military. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

Dalgal Daerdahk, Male Dwarf Druid 12
Medium (4'1") Dwarf, Lawful Good (CR 12)
Armor Class 13
Hit Points 98 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 8 (-1)7 (-2)
Skills Acrobatics +7, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp).


Social Check DCs

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