Spring Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of shortbows on his belt, each one with a topaz on the hilt. His white fur is braided into rings. His half smiles and amber eyes are beguiling and draw you in.
Personality: He speaks before he thinks and is too direct. He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He uses money and sex appeal to get what he needs; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive, Addict. Bonds: Rich, Attractive. Occupation: Interpreter
Voice: Smoker's lung
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Kriv Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is typically in his Dyer uniform. He is physically well-built. His rusty crest is kept up in a ponytail inside a deerstalker hat. His face is covered beneath a completely black helmet.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kriv grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kriv. He has worked as a Dyer like his mother before him.
Motivation: Expand his business; and to find somewhere to settle down
Ideals: Joker. Flaws: Mundane. Bonds: Job, Criminal record. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 160 gp. Amethyst (110 gp). 1 Masterwork Common Ranged Weapon.
Mreksh Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He stands about 6'7" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His left hand appears badly burned and disfigured. His green crest, when down, is lengthy. He has gold eyes and a white hat with a black feather.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised by priests from a young age. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and he has a rivalry with the church that dominates his actions
Flaws: Secretive. Bonds: Adventurer, Religious, Mentor. Occupation: Weaver
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 46 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 12000 sp. Zircon (80 gp). Pink diamond (2000 gp).
Stannor Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has styled his red hair well, parting it to the right. His gray eyes have a joyful gleam in them most of the time.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a very good compulsive liar and kleptomaniac.
History: A powerful brothel owner made him what he is. His father was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Unemployed
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
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