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Advanced [show]


Oskar Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'11" and has the majority of his body covered in plate. He has wavy brown hair. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a necromancer, Oskar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: An old rival family wants him found; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Slave Trader

Voice: Voice breaks

Attributes [hide]

Oskar Steelfist, Male Dwarf Bard 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)11 (+0) 9 (-1)12 (+1)
Skills Arcana +2, Stealth +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Emerald Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a deerstalker hat to cover his moderate length black fur. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Emerald was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Justice, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Assassin

Voice: Draws out vowels

Attributes [hide]

Emerald Grass, Male Tabaxi Cleric 10
Medium (5'9") Tabaxi, Lawful Good (CR 10)
Armor Class 14
Hit Points 87 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Religion +5, Stealth +8
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 3d6-1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264

Possessions: 800 gp. Eye agate (9 gp). Bloodstone (80 gp). Citrine (80 gp).


Social Check DCs


Karash Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tight fitting black shirt and pants. He is an epitome of beauty. He keeps his chestnut hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: Karash is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Flattery will make him almost putty in your hands.

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cook. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Extrovert. Flaws: Selfish. Bonds: Attractive, Rich, Job. Occupation: Cook

Voice: Stutters

Attributes [hide]

Karash Tinley, Male Half-Orc Cleric 7
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 18 (+4)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 3000 sp. Moonstone (50 gp).


Social Check DCs


Shifting Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a white costume with the symbols of magic on his torso. He is physically well-built. His brown fur has been sun bleached extensively. His green eyes are slightly larger than normal.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his father. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: A need for knowledge about a nearby landmark; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Adventurer, Family. Occupation: Bounty Hunter

Voice: Slow speaker

Attributes [hide]

Shifting Of Winter, Male Tabaxi Adept 10
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)16 (+3) 11 (+0)21 (+5)
Skills Sleight of Hand +8, Survival +4
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 80 pp.


Social Check DCs

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