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NPC Generator

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Advanced [show]


Frug Reese, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. His moppish brown hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He served in the navy to pay for his family's outstanding loans. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Athletic. Bonds: Attractive, Immigrant, Rich, Military. Occupation: Engraver

Voice: Rolls R's

Attributes [hide]

Frug Reese, Male Gnome Paladin 11
Small (3'3") Gnome, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 89 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Insight +6, Stealth +5
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1000 gp. Brown-green garnet (90 gp). Zircon (60 gp). Star ruby (1300 gp). Rock crystal (60 gp). Alexandrite (600 gp). Black pearl (600 gp).


Social Check DCs


Borun Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His head has been shaved. He has several tiny topaz earrings on each ear.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and he has money and likes to spend it

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Immigrant, Rich. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Borun Jamjar, Male Halfling Wizard 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)15 (+2) 8 (-1)18 (+4)
Skills Intimidation +7, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Ignan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433200

Possessions: Tourmaline (70 gp). Iolite (30 gp). Chrysoberyl (70 gp). White pearl (70 gp). 1 Masterwork Light wooden shield. 1 Full Plate.


Social Check DCs


Seebo Silverthread, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He usually wears his yellow robe and has his greatsword always slung over his shoulder. He has no hair. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Seebo took refuge in the large cave and found the beat up greatsword and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many drow want him driven away.

Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Merchant

Voice: Speaks in third person

Attributes [hide]

Seebo Silverthread, Male Gnome Adept 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Animal Handling +5, Deception +4
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Abyssal, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp.


Social Check DCs


Anselm Walcott, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He keeps his black hair in a flapper bob. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is content; and to end his boredom

Ideals: Fighting. Flaws: Ugly, Mundane, Antagonistic. Bonds: Rich. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Anselm Walcott, Male Human Druid 1
Medium (6'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)11 (+0) 15 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 gp.


Social Check DCs

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