Lûga Bentham, Male Half-Orc [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. He wears an eyepatch.
Personality: Calm and collected, he is a well trained Dyer. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Lûga grew up listening to his father's many stories. His arcane abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends.
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Dyer
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Half-Orc, Neutral Good (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 300 gp. Cloth of gold vestments (80 gp).
Rivaan Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His scarlet crest is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Rivaan grew up listening to his father's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Courier job and began his own company from there.
Motivation: Wants to have a good time and be beloved; and expand his business
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Adventurer, Job. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 72 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Druidic
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
Possessions: 1700 gp.
Tricking In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern man wears a brown coat over a red low-cut shirt, and a top hat upon his head. His lavender fur is thinning but still full. His blue eyes dart from person to person.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Spice Merchant arts, while his father instructed him in etiquette, music and courtly manner. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's looking for his big break; and he is greedy
Ideals: Athletic. Flaws: Addict. Bonds: Adventurer, Rich, Nature. Occupation: Spice Merchant
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 28 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Celestial, Elven
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 20000 sp. Gold and topaz bottle stopper cork (400 gp). A roughly beaten golden orb (40 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver comb with moonstones (1000 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thokk Altham, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a green and yellow robe with the hood down. He has shaved his head bald. His green eyes peer out from beneath his deerstalker green hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he desires power and/or immortality
Ideals: Athletic, Artistic, Impeccable. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Barrister
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven, Elven
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!