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NPC Generator

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Advanced [show]


Oblar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a worn and beaten armor. His golden hair is kept up in a ponytail inside a small hat. His eyes are likewise blue. His teeth are white and perfect.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born to a criminal king-pin and mafia family At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has recently gotten a pet goose that steals things from people.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Criminal record, In love. Occupation: Weaver

Voice: Hollow voice

Attributes [hide]

Oblar Strongbones, Male Halfling Fighter 7
Small (3'2") Halfling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 52 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)18 (+4) 17 (+3)15 (+2)
Skills Intimidation +5, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Infernal, Ignan, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Old masterpiece painting (1200 gp).


Social Check DCs


Korag Coombs, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is drawn into a tight pony tail with a card scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A true patriot, Korag would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Korag was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Shepherd hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and wants to open a new tavern

Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Job. Occupation: Shepherd

Voice: High pitched and raspy

Attributes [hide]

Korag Coombs, Male Half-Orc Druid 6
Medium (5'1") Half-Orc, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Arcana +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hupe Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He usually wears his grey robe and has his trident always slung over his shoulder. His long silver hair reaches down to his waist. His eyes, though not visible through his cowl, are violet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Hupe is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born in the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality.

Flaws: Ugly, Antagonistic. Bonds: Family, Immigrant, Adventurer. Occupation: Herbalist

Voice: Breathy voice

Attributes [hide]

Hupe Wiseacre, Male Halfling Ranger 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Gerbo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He has the majority of his body covered in plate. He has a hunchback. He has shaved his head bald. His face is scarred and worn.

Personality: He is extraordinarily eccentric. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the west. Gerbo was born on a far western desert where he grew up under the tutelage of his father, an expert Miller. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Flaws: Ugly, Insane, Impulsive. Bonds: Immigrant. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Gerbo Albaratie, Male Gnome Cleric 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)16 (+3) 9 (-1)13 (+1)
Skills Deception +3, Stealth +1
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Halfling, Giant
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs

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