Lone Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His feathered hat is riddled with cuts and holes. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Weaver business.
History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Weaver
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 8)
Armor Class 14
Hit Points 55 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +7
Possessions: 700 gp. Deep blue spinel (700 gp). Aquamarine (700 gp).
Shivering Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears dark leathers with embroidery. His clothes are grease stained in places. His fur is orange and curly. His eyes are likewise green. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small mountains village. Shivering was born on a far southern mountains where he grew up under the tutelage of his father, an expert Actor. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and his religion dominates his actions
Ideals: Persistence. Bonds: Poor, Immigrant, Attractive, Nature. Occupation: Actor
Voice: Shortens vowels
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 106 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Giant, Sylvan, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
Possessions: 700 pp. Bloodstone (30 gp). Jasper (30 gp). Blue quartz (4 gp). Tiger eye turquoise (4 gp). Black pearl (1400 gp). Obsidian (4 gp).
Hamil Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and is wearing a perfectly clean shirt and pair of pants. He has wavy black hair. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Hamil is depressed about a lot of things. He tends to be a nihilist. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Hamil never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Attractive, Nature, In love, Has a crush. Occupation: Interpreter
Voice: Sleepy voice
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Ignan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 gp. 1 Superior lock. 1 Simple lock.
Everard Shelley, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in white turtlenecks beneath a red coat with yellow slacks. He wears his hair in dreadlocks. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a xeno-phobe, disliking non-Humans.
History: When he was but 5 years old his parents immigrated from the west. A gifted student he started as a Adventurer, but he got bored and became a Tanner. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and human compassion
Flaws: Ugly, Antagonistic, Racist. Bonds: Immigrant, Job. Occupation: Tanner
Voice: Sensual and smooth
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Breastplate.
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