Vilberg Anderton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. With bright golden hair and a scraggly beard. His half smiles and blue eyes are beguiling and draw you in.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.
History: Vilberg was born the youngest of three triplets. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Flaws: Lazy. Bonds: Rich, Attractive, Nature, Family. Occupation: Engraver
Voice: Sensual and smooth
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1200 sp.
Nicholas Holton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is well dressed, but even with his fine clothing he looks run-down. He has wavy golden hair. He wears an eyepatch.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He receives visions of the future at random moments
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Farmer, but he got bored and became a Doctor. He became a Doctor soon after.
Motivation: Wants to raise his children well.
Ideals: Gifted. Flaws: Ugly. Bonds: Family, Military, Job. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Nelkin Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His red hair is lengthy. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Nelkin was born the youngest of three triplets. His father was a soldier and died while he was still young. Nelkin was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Interpreter, and he later adopted a second son.
Motivation: He is content; and to end his boredom
Ideals: Optimist. Flaws: Impulsive, Mundane. Bonds: Family, Military. Occupation: Interpreter
Voice: Old Prospector
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 78 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
Possessions: 6000 gp. Red-brown spinel (60 gp). Amber (60 gp). Onyx (30 gp). Onyx (30 gp). Freshwater pearl (11 gp). Malachite (11 gp). Golden yellow topaz (200 gp). Red spinel (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rivaan Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and brown robe with the hood down. His red crest is kept up in a ponytail inside a deerstalker hat. His eyes are red.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: He got into the Tanner business at a young age. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rivaan took refuge in the ruined castle and found the beat up sickle and armor he uses now. He inherited the family business which he has now maintained for 10 years.
Motivation: He has money and likes to spend it; and wants to open a new tavern
Ideals: Persistence. Flaws: Racist. Bonds: Job, Nature, Rich. Occupation: Tanner
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 400 gp. Brass mug with jade inlays (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
