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NPC Generator

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Advanced [show]


Melech Bedlam, Male Tiefling [Permalink]

Personal [hide]

Description: 5'0" and lanky with angular features, he is an attractive figure. He wears yellow leather gloves, a yellow jacket, and tight pants. His hair is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He never swears and excessively uses polite adverbs when speaking. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. Melech was born on a far northern plains where he grew up under the tutelage of his father, an expert Shoemaker. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Melech Bedlam, Male Tiefling Ranger 5
Medium (5'0") Tiefling, Lawful Good (CR 5)
Armor Class 13
Hit Points 22 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)10 (+0) 13 (+1)15 (+2)
Skills Acrobatics +6, Athletics +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 600 gp.


Social Check DCs


Anselm Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a auburn handlebar mustache and slicked back auburn hair. He has gray eyes and a tan hat with a blue feather.

Personality: He never swears and excessively uses polite adverbs when speaking. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born blind and as such lacked many opportunities for work. In his 18th year, his parents were killed by a goblins raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Insane, Disease. Bonds: Criminal record, Enemies. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Anselm Lincoln, Male Human Warrior 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)18 (+4) 11 (+0)13 (+1)
Skills History +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Undercommon, Ignan, Elven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp.


Social Check DCs


Godfrey Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has styled his golden hair well, parting it to the left. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Religious. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Godfrey Coleman, Male Half-Elf Druid 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Nature +5, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Sylvan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 50 pp. Amethyst (80 gp). Moss agate (16 gp). Coral (80 gp). Red spinel (80 gp).


Social Check DCs


Cairn Covert, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears many layers of old clothing at all times. He has moderate length blue hair. His gold eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the west. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Cairn took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Athletic, Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Cairn Covert, Male Tiefling Cleric 3
Medium (6'3") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 12 (+1)19 (+4)
Skills Acrobatics +4, Intimidation +6
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp.


Social Check DCs

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