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Leaf Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is dressed in an above average manner. Beneath his clothing is a huge mess of scar tissue. His fur is greying and his face has many wrinkles. His hazel eyes are slightly larger than normal.

Personality: Leaf wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. Leaf was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Disciplined, Fighting. Bonds: Attractive, Slave, Immigrant. Occupation: Barkeep

Voice: Pronounces difficult words wrong

Attributes [hide]

Leaf Running, Male Tabaxi Cleric 11
Medium (5'0") Tabaxi, True Neutral (CR 11)
Armor Class 11
Hit Points 72 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Acrobatics +5, History +6
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 380 pp. Fire opal (400 gp). Golden pearl (130 gp). Bloodstone (20 gp). Amber (130 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Astar Grace, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a violet vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his violet boots flare out at the collars. His chestnut hair is lengthy and is close to two feet long. His eyes are white and catlike.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Astar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted, Fighting. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Slave Trader

Voice: Stutters

Attributes [hide]

Astar Grace, Male Tiefling Paladin 8
Medium (5'9") Tiefling, Lawful Good (CR 8)
Armor Class 11
Hit Points 43 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Performance +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Jeweled electrum ring (3000 gp).


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fighting clothing, which leaves very little to the imagination. His red fur is slicked back into a classic pompadour. His eyes are a pleasant copper.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is lazy and tries to find solutions quickly.

History: He was born in the west. Three was born on a far western desert where he grew up under the tutelage of his father, an expert Map Maker. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Greedy, Lazy. Bonds: Immigrant. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Three In the Wind, Male Tabaxi Warlock 6
Medium (6'5") Tabaxi, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)17 (+3) 17 (+3)12 (+1)
Skills History +6, Investigation +6
Senses Passive Perception 13
Languages Common, Aquan, Elven, Gnome
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432220000

Possessions: Golden yellow topaz (1500 gp). White pearl (160 gp). Golden yellow topaz (1500 gp).


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. He carries with him a set of bows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He sports a flattop fur cut. His copper eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He plays an instrument quite well.

History: Flask lived on a farm with his mother, near the main road leading to a nearby town. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Flask and his spouse have recently divorced.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Fighting, Artistic. Flaws: Antagonistic, Fearful. Bonds: Family. Occupation: Performer

Voice: Old thin voice

Attributes [hide]

Flask In the Wind, Male Tabaxi Monk 1
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)8 (-1) 13 (+1)14 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 60 gp.


Social Check DCs

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