Kerkad Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His scarlet crest is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Kerkad hails from a village terrorized by goblins. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Adventurer soon after.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he'd like to take his coworkers down a peg
Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Enemies. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 66 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 900 gp.
Orryn Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His black hair is cut short. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Orryn will drive conversation. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Crown-heir like his father before him.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Ideals: Extrovert, Persistence. Flaws: Antagonistic. Bonds: Military, Job. Occupation: Crown-heir
Voice: Sore throat, cough
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 14)
Armor Class 15
Hit Points 78 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Elven, Goblin, Infernal
Attacks Melee +3 / 4d6-2, Ranged +9 / 4d6+4, Grapple +4
Possessions: 1000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Gold dragon comb with red garnet eye (1100 gp). Gold and topaz bottle stopper cork (1100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). Old masterpiece painting (500 gp). Jeweled anklet (4000 gp). Silver ewer (80 gp). Fire opal pendant on a fine gold chain (500 gp). Golden circlet with four aquamarines (3000 gp). Gold dragon comb with red garnet eye (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ar-Gul Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'5" southern man, he wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is black and curly. His eyes are gray.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is a ruthless business man, a trait he acquired from his mother.
History: He was born a particularly ugly child, much to the horror of his parents. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the south; and money/treasure
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic, Ugly. Bonds: Rich. Occupation: Cartwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 | 4 |
Possessions: 1800 sp. 3 Holy water.
Morgran Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing the road beaten gear of a warrior. His golden hair and beard is wavy and long. His eyes are green and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in a small village he learned the ways of the warrior from his father. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion.
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Slave, Enemies. Occupation: Crown-heir
Voice: Uses sign language
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp.
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Their contribution stands as a beacon of hope for all adventurers!


