Arannis Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears pastel leather gloves, a pastel jacket, and tight pants. He sports a flattop hair cut. His eyes are green and he is always smoking a pipe.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. The war was a terrible time for him, and Arannis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Soapmaker. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Depressed. Bonds: Attractive, Military, Poor, Job. Occupation: Soapmaker
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Fargrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 3'11". He wears suspenders and tan workpants. His shirt is brown, and he wears a heavy tan leather apron most of the time. His white hair is lengthy. He has a dull look in his blue eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born the only child of a wealthy merchant. Cursed with unlife at a very young age, Fargrim has worked very hard to control his curse. He has been a successful dealer in antiques buying low and selling high.
Motivation: He doesn't get along with people that don't share his tastes; and money/treasure
Ideals: Entrepeneur, Impeccable. Flaws: Disease. Bonds: Nature, Rich. Occupation: Knight
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 3000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kairon Blame, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a perfectly clean shirt and pair of pants. His dark red hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. The war was a terrible time for him, and Kairon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Opinionated, Logical. Flaws: Depressed, Insane. Bonds: Attractive, Military. Occupation: Guard
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tiefling, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Halfling
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 300 gp. Tiger eye turquoise (16 gp). Amethyst (110 gp).
Windy Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white fur is kept up in a ponytail inside a top hat. His eyes are blue and catlike.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Windy grew up listening to his father's many stories. His father took him hunting and taught him how to get in the mind of other creatures. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Justice. Flaws: Antagonistic. Bonds: Adventurer, In love, Nature. Occupation: Butcher
Voice: German accent
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 13)
Armor Class 14
Hit Points 99 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran, Orc, Ignan, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +4
Possessions: 600 pp. Golden pearl (80 gp). Black pearl (1300 gp). White pearl (80 gp). Red spinel (80 gp). Black pearl (1300 gp). Tourmaline (80 gp). Hematite (12 gp). Jasper (60 gp). Aquamarine (1300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

