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NPC Generator

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Lvl.
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Advanced [show]


Zaffrab Welber, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Zaffrab was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Zaffrab's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Flaws: Antagonistic, Disease, Insomniac. Bonds: Rich. Occupation: Herbalist

Voice: American accent

Attributes [hide]

Zaffrab Welber, Male Gnome Paladin 6
Small (3'3") Gnome, Neutral Evil (CR 6)
Armor Class 11
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)16 (+3) 9 (-1)13 (+1)
Skills Religion +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Orc, Aquan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Morkral Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a long blonde beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.

History: He got into the Carter business at a young age. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Military, Nature. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Morkral Caebrek, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 12 (+1)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 260 gp.


Social Check DCs


Solomon Dryden, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown coat over a violet low-cut shirt, and a broad hat upon his head. He has styled his blonde hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born at the edge of vast plains. Solomon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and he desires power and/or immortality

Ideals: Gifted. Flaws: Ugly, Shy, Disease. Bonds: Nature. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Solomon Dryden, Male Human Adept 11
Medium (6'2") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 45 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Deception +6, History +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 3200 gp. Coral (120 gp). Malachite (6 gp). Aquamarine (600 gp). Coral (120 gp).


Social Check DCs


Reynard Alby, Male Human [Permalink]

Personal [hide]

Description: He wears bulky tan painted plate armor. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny jet earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Reynard was raised in a hard working conservative environment. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.

Motivation: Wants to open a new tavern.

Ideals: Justice, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Sailor

Voice: Uses lots of figures of speech

Attributes [hide]

Reynard Alby, Male Human Warrior 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Arcana +1, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 50 gp. Golden pearl (100 gp).


Social Check DCs

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