Suhnae Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears pastel trousers with tan and grey striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'10" when asserting himself. His hair is chestnut and curly. He is baby faced.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Half-Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Greedy, Insane. Bonds: Religious. Occupation: Ploughman
Voice: Soft and mumbly
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
Possessions: Deep blue spinel (1100 gp). Violet garnet (1100 gp). Pink pearl (160 gp). 1 Masterwork Common Melee.
Dain Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His white hair is kept up in a ponytail inside a top hat. His green eyes are passionate and lively.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Fortune-teller arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has never given up on his poetry dream.
Motivation: Many gnolls want him driven away; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Flaws: Shy. Bonds: Rich, Attractive, Enemies. Occupation: Fortune-teller
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Undercommon, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1900 sp.
Roge Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear brown clothing when he does not wear armor. He wears his chestnut hair down. His eyes are violet and beady.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Further he is a bit of a stoner and is frequently out of it.
History: Born to a Shipwright, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Roge took refuge in the large cave and found the beat up nunchaku and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Nature, Family. Occupation: Servant
Voice: Draws out vowels
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Mehen Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. He keeps his long green crest kept up in a rat tail. His gold eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, he is a well trained Shoemaker. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his sister before him, after school he went straight into learning to become a Shoemaker. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and retire the richest man in the south
Ideals: Entrepeneur, Gifted, Fighting. Bonds: Job. Occupation: Shoemaker
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 130 gp.
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