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NPC Generator

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Advanced [show]


Oblar Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of sais on his belt, each one with a emerald on the hilt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling hazel eyes.

Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the north. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Spice Merchant again; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Oblar Smoothhands, Male Halfling Cleric 6
Small (3'2") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 21 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)15 (+2) 12 (+1)13 (+1)
Skills History +5
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 500 gp.


Social Check DCs


Robert Ashley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his black hair in a flapper bob. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: He is wracked by social anxiety; and regain custody of his daughter

Ideals: Fighting, Pacifist. Flaws: Fearful. Bonds: Military, Family. Occupation: Doctor

Voice: Speaks like tongue is numb

Attributes [hide]

Robert Ashley, Male Human Commoner 1
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)18 (+4) 11 (+0)16 (+3)
Skills Arcana +6, Performance +5
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Terran, Ignan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Cockaby Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries maces. His chestnut hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are gray.

Personality: He is mildly Gnome supremacist, though he does not identify as such. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His mother raised him in a mountain cabin. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Fighting, Optimist. Flaws: Racist. Bonds: Nature, Religious. Occupation: Dilettante

Voice: Uses sign language

Attributes [hide]

Cockaby Umbodoben, Male Gnome Fighter 6
Small (3'7") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60 pp. Eye agate (8 gp). Peridot (60 gp). Freshwater pearl (8 gp). Citrine (60 gp). 1 Minor magic item.


Social Check DCs


Bidreked Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear white pants and tee shirts. His rusty crest is lengthy and is close to two feet long. His ears are large.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He enjoys reading and quiet.

History: Bidreked was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Bidreked took refuge in the large cave and found the beat up halberd and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Poor, Nature. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Bidreked Baharoosh, Male Dragonborn Ranger 8
Medium (6'8") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)12 (+1) 17 (+3)17 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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