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NPC Generator

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Advanced [show]


Dayereth Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears skinny pants and wears a brown and white robe with the hood down. He has a small bristly mustache and wavy silver hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Sold as a small child to a wizard, Dayereth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Elves in Dayereth's homeland. Dayereth decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Dayereth Erenaeth, Male Elf Adept 6
Medium (4'9") Elf, Chaotic Good (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)11 (+0) 17 (+3)11 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: 8000 sp.


Social Check DCs


Hupe Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is thinning but still full. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with a lost civilization.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Hupe liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and an old rival family wants him found

Flaws: Shy. Bonds: Adventurer, Slave, Nature, Family. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Hupe Tallfellow, Male Halfling Ranger 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 13 (+1)11 (+0)
Skills Acrobatics +4, History +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 sp. White pearl (100 gp).


Social Check DCs


Guy Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a weathered and beat up set of banded mail beneath an oversized green coat. His white hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Ugly, Addict. Bonds: Slave, Rich. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Guy Hildenman, Male Half-Elf Rogue 15
Medium (4'10") Half-Elf, Chaotic Evil (CR 15)
Armor Class 10
Hit Points 79 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)15 (+2) 15 (+2)17 (+3)
Skills Persuasion +8
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1

Possessions: 5000 gp. Silver comb with moonstones (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A roughly beaten golden orb (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Silver comb with moonstones (1000 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item.


Social Check DCs


Tûmhom Crawford, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large black jacket. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling amber eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the east. His childhood dream was to be a Sellsword, but he was a colossal failure. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their son. He worked as a Beggar, and he later adopted a second son.

Motivation: To unite with his brother.

Bonds: Attractive, Family, Poor, Job. Occupation: Beggar

Voice: Smooth and feminine

Attributes [hide]

Tûmhom Crawford, Male Half-Orc Wizard 7
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 14 (+2)9 (-1)
Skills Athletics +6, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Deep blue spinel (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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