Oppleby Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his halberd. He sports a flattop hair cut. His brown eyes peer out from beneath his top tan hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born blind and as such lacked many opportunities for work. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Flaws: Impulsive, Disease. Bonds: Job, Adventurer. Occupation: Brewer
Voice: German accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 25000 sp. Banded agate (16 gp). 1 Breastplate. 1 Chain shirt. 1 Half-Plate.
Thorpe Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. He has a red handlebar mustache and slicked back red hair. His blue eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Thorpe took refuge in the large cave and found the beat up greatsword and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality
Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Adventurer, Family. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 51 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Infernal
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +5
Possessions: 30000 sp. Hematite (13 gp). Golden yellow topaz (1000 gp). Blue star sapphire (1200 gp). Chalcedony (40 gp). Amber (140 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Simon Kitchur, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is dressed in a clean grey cloak covering his clean studded leather. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is not mentally stable, and does not behave rationally; and to unite with his brother
Ideals: Philantrophist, Gifted. Flaws: Impulsive, Ugly, Insane. Occupation: Banker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 40 gp.
Hoglik Snowdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise brown. His teeth are white and perfect.
Personality: This man loves painting and to teach people painting more than just about anything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a poor family in the city he treasured whatever gifts he got. He helped his father out around the business and became quite the natural. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Bonds: Attractive, Job, Poor. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 100 gp.
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