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NPC Generator

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Ability Scores
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Advanced [show]


Oren Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears bulky grey painted plate armor. His whole body is exceptionally muscular. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is skeptical of what others tell him and is slow to trust.

History: He was born to a criminal king-pin and mafia family He dropped out of school before completing his studies. He left for the west, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and to end his boredom

Ideals: Logical. Flaws: Mundane, Shy. Bonds: Immigrant, Criminal record. Occupation: Jeweler

Voice: Scratchy, weak

Attributes [hide]

Oren Hilltopple, Male Halfling Barbarian 2
Small (3'3") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)13 (+1) 17 (+3)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Darrow Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears brown leather gloves, a brown jacket, and tight pants. He wears a colorful flower in his silver hair. He has blue eyes and a brown hat with a green feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised in a white middle class family as the only child. He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: Wants to open a new tavern; and a rival would like him out of the picture

Flaws: Impulsive, Mundane. Bonds: Attractive, Job, Criminal record. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Darrow Sunmeadow, Male Halfling Sorcerer 12
Small (3'1") Halfling, Neutral Evil (CR 12)
Armor Class 13
Hit Points 46 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Medicine +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 4000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Large well-done wool tapestry (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Brass mug with jade inlays (500 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Hate, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length black hair. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born in the west, but his parents moved at a very young age to the east. Through the years after Raam was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Raam's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's repulsed by the PC.

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Armorer

Voice: Smoker's lung

Attributes [hide]

Raam Hate, Male Tiefling Warlock 1
Medium (5'9") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 14 (+2)15 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 300 sp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Sun Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He usually wears his green robe and has his flail always slung over his shoulder. He wears his black fur down. His amber eyes dart from person to person to random spaces in the air.

Personality: He is irascible and easily irritated. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: From birth he was tutored by a cruel and relentless mentor. In his 11th year, his parents were killed by a giants raid, leaving Sun alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Sun and his spouse have recently divorced.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Flaws: Antagonistic, Racist. Bonds: Attractive, Mentor, Enemies. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Sun Moon, Male Tabaxi Expert 3
Medium (5'8") Tabaxi, True Neutral (CR 3)
Armor Class 14
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp.


Social Check DCs

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