Trail Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He prefers to wear pastel pants and tee shirts. He has no fur. His amber eyes dart from person to person.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Tanner, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Mayor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Qemuel Hope, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown costume with the symbols of strength on his torso. His white hair is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He works hard and plays hard.
History: Qemuel lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and to reunite with his absent mother
Ideals: Opinionated. Flaws: Hedonist. Bonds: Attractive, Family, Immigrant. Occupation: Herbalist
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 75 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +3
Possessions: 2200 gp. Black pearl (1400 gp). Chalcedony (50 gp). Eye agate (11 gp). Banded agate (11 gp). Onyx (50 gp). Red garnet (40 gp). Obsidian (11 gp). Golden yellow topaz (1400 gp).
Henry Kirby, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He wears a tan armored body suit, with a simple grey line shooting up and back down. His white hair is cut short with large spiked bangs in the front. His eyes are likewise gray. His teeth are white and perfect.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Henry is combative with any and all who dare try his patience in the slightest.
History: He is a Lycanthrope in disguise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Justice. Flaws: Emotional. Bonds: Attractive, Adventurer. Occupation: Miner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Emerald In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His black fur is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He is used to getting what he wants. In part because he is a meticulous planner.
History: He comes from a rich eastern family. He made a point of taking high paying jobs and getting most of it up front. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Justice, Professionalism. Bonds: Attractive, Rich, Adventurer. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 14
Hit Points 70 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1200 gp. Black opal (1500 gp). Star ruby (1500 gp). Rhodochrosite (6 gp). Moss agate (6 gp). Alexandrite (1500 gp). Sard (20 gp).
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