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NPC Generator

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Advanced [show]


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is golden and curly. He wears large thick round spectacles.

Personality: Morkral is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.

History: Born in the north to a Sage, Morkral learned a great deal about his mother's area of expertise. Morkral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morkral decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He then took over the family business and is one of the better Sage for hire.

Motivation: A rival would like him out of the picture.

Ideals: Extrovert, Professionalism. Bonds: Job, Criminal record. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Morkral Battlehammer, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)18 (+4) 18 (+4)13 (+1)
Skills History +6, Stealth +2
Senses Passive Perception 14
Languages Common, Dwarven, Auran, Terran, Gnome, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 1500 sp.


Social Check DCs


Nicholas Mellegaard, Male Half-Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears brown leather gloves, a brown jacket, and tight pants, and is pretty ugly. His head has been shaved. His brown eyes are slightly larger than normal.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Butcher

Voice: Stutters

Attributes [hide]

Nicholas Mellegaard, Male Half-Elf Wizard 1
Medium (5'0") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)9 (-1) 15 (+2)15 (+2)
Skills Arcana +1, Survival +4
Senses Passive Perception 12
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp.


Social Check DCs


Theobald Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a blue poncho over his likewise colored trousers and shirt. His hair is cut close to his head. His blue eyes are slightly larger than normal.

Personality: Eccentric and domineering, Theobald will drive conversation. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family His father took him hunting and taught him how to get in the mind of other creatures. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and he is content

Ideals: Extrovert. Flaws: Shy, Mundane. Bonds: Criminal record, Nature. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Theobald Tyndall, Male Human Expert 1
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Arcana +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Spring In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man is dressed in an above average manner. His long orange fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the north his family was never financially stable. His childhood dream was to be a Carter, but he was a colossal failure. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Fighting. Bonds: Attractive, Family, Poor, Job. Occupation: Fletcher

Voice: Pronounces O like U

Attributes [hide]

Spring In the Wind, Male Tabaxi Aristocrat 13
Medium (5'9") Tabaxi, Neutral Evil (CR 13)
Armor Class 11
Hit Points 101 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)13 (+1) 13 (+1)16 (+3)
Skills Investigation +5, Persuasion +7
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 4000 gp. Golden yellow topaz (1400 gp). Deep green spinel (60 gp). Golden yellow topaz (1400 gp). Deep green spinel (60 gp). Lapis lazuli (15 gp). 1 Medium magic item.


Social Check DCs

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