Tod Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many blue ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Bonds: Criminal record, Religious, Adventurer. Occupation: Bounty Hunter
Voice: Low range voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 300 gp. White pearl (40 gp). Eye agate (15 gp). Lapis lazuli (15 gp). Brown-green garnet (40 gp).
Serpent Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey shirt with thin violet vertical stripes and red pants. His long brown fur is drawn into a two foot long braid. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. The war was a terrible time for him, and Serpent does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in the south, but his parents moved at a very young age to the north. Serpent was born on a far southern desert where he grew up under the tutelage of his mother, an expert Assassin. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Immigrant. Occupation: Assassin
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp. Blue quartz (5 gp).
Dagger Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man prefers to wear blue clothing when he does not wear armor. He has a penchant for wearing a ring with an oversized emerald on his left hand. His red fur is knotted and matted. He has several tiny emerald earrings on each ear.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Dagger was left his father's suit of armor and trained in its use and care. He used his abilities to travel the world and help people.
Motivation: Regain custody of his son; and doesn't want to be a sage and was forced into it by his family
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Military, Family. Occupation: Sage
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 13)
Armor Class 14
Hit Points 121 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 20 (+5) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 1 | 0 |
Possessions: 4000 gp. An abacus with copper, silver and gold markers (100 gp). Jeweled anklet (3000 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Gold and ruby ring (10000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Sapphire pendant on gold chain (1300 gp). Gold and ruby ring (10000 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Cloth of gold vestments (100 gp). 1 Minor magic item.
Sindri Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tan shirt with thin red vertical stripes and yellow pants, and a wedding ring on his right hand. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Gnomish culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the north. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To prove his worth to the world.
Flaws: Racist, Impulsive. Bonds: In love, Attractive, Poor. Occupation: Animal Trainer
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 60 gp. 8 Acid flasks.
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