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NPC Generator

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Advanced [show]


Everard O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears his chestnut hair down. His otherwise smooth face is marked with small tiny scars.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has decided he is irredeemable; and to reunite with his old friends

Flaws: Antagonistic, Secretive. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Fletcher

Voice: Italian accent

Attributes [hide]

Everard O'Leary, Male Half-Elf Commoner 3
Medium (5'6") Half-Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)10 (+0) 12 (+1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 12000 cp.


Social Check DCs


Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man likes to wear brown tank tops with black pants, and sports empty pouches on his belt. His white crest, when down, is lengthy. His fierce red eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and revenge

Flaws: Shy, Ugly. Bonds: Enemies, Rich, Family. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Azzakh Bhenkumbyrznaax, Male Dragonborn Bard 9
Medium (6'1") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 42 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)13 (+1) 17 (+3)18 (+4)
Skills Athletics +5, Deception +7
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Gentry, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a worn and beaten armor. He has wavy auburn hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He is afraid of women and trembles around them

History: He comes from a rich southern family. Karash was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Karash decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: To clean up the streets; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Shy. Bonds: Rich, Criminal record, Guardian. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Karash Gentry, Male Half-Orc Rogue 7
Medium (5'4") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 19 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 9 (-1)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc, Druidic, Auran
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 600 gp. Rhodochrosite (14 gp). 1 Minor magic item.


Social Check DCs


Namfoodle Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears dark leathers with embroidery. He wears his silver hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Namfoodle studied abroad. There was a wharf not far from home where he often wandered off to fish. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To end his boredom; and he is a bit of a kleptomaniac

Ideals: Gifted. Flaws: Mundane. Bonds: Poor, Criminal record, Nature. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Namfoodle Scheppen, Male Gnome Wizard 14
Small (3'7") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 72 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 13 (+1)17 (+3)
Skills Nature +6, Performance +8
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144444

Possessions: 5000 gp. Citrine (80 gp). Jet (60 gp). Deep blue spinel (1500 gp). Amber (60 gp). Emerald (800 gp). Jasper (80 gp). Fiery yellow corundum (800 gp). Zircon (80 gp). Emerald (800 gp). Bloodstone (80 gp).


Social Check DCs

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