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NPC Generator

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Advanced [show]


Bertram Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a red coat. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. He has a red handlebar mustache and slicked back red hair. His eyes are likewise violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Bertram was born in the south. At a young age he loved to build and create. In his 13th year, his parents were killed by a dire rats raid, leaving Bertram alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Marry his sister to traveling adventurers; and nothing but the best is good enough for him

Ideals: Persistence, Impeccable. Flaws: Disease. Bonds: Family, Enemies. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Bertram Beitz, Male Half-Elf Expert 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 43 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 18 (+4)14 (+2) 11 (+0)13 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Draconic
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1000 sp. Blue sapphire (1300 gp). Alexandrite (700 gp). Star rose quartz (70 gp). Jasper (70 gp). 1 Minor magic item.


Social Check DCs


Ralf Marley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He wears his chestnut hair up in a very large beehive style do. He has several tiny amber earrings on each ear.

Personality: He is mildly Human supremacist, though he does not identify as such. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Joker. Flaws: Racist. Bonds: Rich, Military, Adventurer. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Ralf Marley, Male Human Sorcerer 6
Medium (5'5") Human, Lawful Evil (CR 6)
Armor Class 14
Hit Points 33 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)17 (+3) 12 (+1)12 (+1)
Skills Athletics +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Orc
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 8000 sp.


Social Check DCs


Sindri Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing a long, grey, dusty cloak, and is pretty ugly. He has wavy silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is calm most of the time but flees social interaction. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and he's looking for his big break

Flaws: Ugly, Shy, Disease. Bonds: Adventurer, Nature, Rich. Occupation: Guard

Voice: Raspy

Attributes [hide]

Sindri Albaratie, Male Gnome Rogue 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 9
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp. 1 Masterwork Common Melee.


Social Check DCs


Zedaar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He likes to wear ponchos typically of a light blue in addition to tight pants. His crest is scarlet and curly. His eyes, though not visible through his cowl, are red.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Zedaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He would like to get married and retire; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job, Has a crush. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Zedaar Daardendrian, Male Dragonborn Rogue 12
Medium (6'7") Dragonborn, Neutral Good (CR 12)
Armor Class 10
Hit Points 37 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)16 (+3) 16 (+3)15 (+2)
Skills Athletics +6, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Druidic
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +4

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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