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NPC Generator

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Advanced [show]


Lewis Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His chestnut hair is greasy and uncared for. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born into a rich family. His first spouse was a Stableman, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Adventurer. Occupation: Assassin

Voice: Speaks in third person

Attributes [hide]

Lewis Ariessus, Male Half-Elf Bard 6
Medium (5'2") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)12 (+1) 16 (+3)8 (-1)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven, Auran
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 sp. Jet (50 gp). Sardonyx (80 gp).


Social Check DCs


Odo Law, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair and beard is wavy and long. His eyes, though not visible through his cowl, are blue.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north his family was never financially stable. His father took him hunting and taught him how to get in the mind of other creatures. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and to be a courier again

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Nature. Occupation: Guard

Voice: Pronounces O like U

Attributes [hide]

Odo Law, Male Human Sorcerer 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)13 (+1) 15 (+2)13 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp. 1 Average lock.


Social Check DCs


Seven Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He sports a flattop fur cut. He is very pretty but has cold, dead eyes.

Personality: Aggressive, abrasive, and angry, Seven embodies much of what other species detest in the Tabaxis. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, Seven and his spouse have recently divorced.

Motivation: To end his boredom.

Ideals: Artistic. Flaws: Antagonistic, Shy, Mundane. Bonds: Attractive. Occupation: Layabout

Voice: Spits words with contempt

Attributes [hide]

Seven Running, Male Tabaxi Rogue 3
Medium (6'10") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. Moss agate (13 gp). Azurite (13 gp).


Social Check DCs


Chad Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and brown robe with the hood down. He is bristling with hidden weapons, mostly bastard swords and quarterstaffs. He keeps his black hair in a flapper bob. He wears large thick round spectacles.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.

History: The child of eastern immigrants he idolized his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Addict. Bonds: Criminal record, Immigrant, Rich. Occupation: Baker

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Chad Brandon, Male Human Commoner 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 800 sp. Coral (70 gp).


Social Check DCs

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