Jade Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He is typically in his Servant uniform, and his gloved hand is found clutching a warhammer. He keeps his cinnamon fur in a flapper bob. His copper eyes are passionate and lively.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. A gifted student he started as a Engraver, but he got bored and became a Servant. He became a Servant soon after.
Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge
Flaws: Greedy, Secretive. Bonds: Job, Religious, Enemies. Occupation: Servant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 20 gp. 3 Smokesticks.
Morkral Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey feathered hat and grey clothes. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a clover on it. His chestnut hair is cut short. He has a dull look in his amber eyes.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Morkral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Morkral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: A rival would like him out of the picture; and he feels threatened by others
Ideals: Joker. Flaws: Mundane, Fearful. Bonds: Criminal record. Occupation: Dyer
Voice: Breathy voice
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 180 gp.
Silent Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely brown suit with white socks and a vest with buckled shoes. He wears his yellow fur down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is overprotective of those who hire his services. He feeds upon the attention of others.
History: He was born in the west. A freak accident while working with his Barrister mother left him crippled. He hasn't been sleeping well lately.
Motivation: To clean up the streets.
Flaws: Disease, Insomniac. Bonds: Immigrant, Guardian, Attractive. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 28 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6
Possessions: 140 pp. 1 Minor magic item.
Fivin Watson, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is cut short with large spiked bangs in the front. His violet eyes peer out from beneath his Stetson brown hat.
Personality: Aggressive, abrasive, and angry, Fivin embodies much of what other species detest in the Half-Elves. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Fivin and his spouse have recently divorced.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Glassblower
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 11)
Armor Class 11
Hit Points 65 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Celestial, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 600 gp. Blue star sapphire (1300 gp). Peridot (70 gp). Malachite (9 gp). Deep blue spinel (1100 gp). Blue sapphire (1300 gp). Banded agate (9 gp). Deep green spinel (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!