Flogg Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man tends to wear a large white jacket. He keeps his long golden hair kept up in a rat tail. His amber eyes are slightly larger than normal.
Personality: While he acts the brute, he is far gentler than he would appear. He enjoys reading and quiet.
History: Born in the west his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he has a crush on the local mortician
Ideals: Fighting, Logical. Bonds: Poor, Adventurer, Has a crush. Occupation: Bricklayer
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 62 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
Possessions: 1000 sp. Fire opal (500 gp). Rock crystal (40 gp). 1 Minor magic item.
Bathin Dignity, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'9" eastern man, he is wearing a long, white, dusty cloak. His long dark red hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: Overbrimming with self-confidence, Bathin isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Bathin's homeland. Bathin decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: His spouse's relatives view him with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Artistic, Fighting. Bonds: Attractive, Family, Immigrant. Occupation: Unemployed
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp.
Enialis Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light green in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He has a black handlebar mustache and slicked back black hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born in the north his family was never financially stable. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Bellfounder responsibilities is difficult; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Poor, Job. Occupation: Bellfounder
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Sylvan, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Half-Plate.
Trym Barclay, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. He has a small bristly mustache and wavy golden hair. His eyes are gray and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. His job bores him to no end. He has decided to make it more interesting.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mortician arts, while his father instructed him in etiquette, music and courtly manner. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Shy. Bonds: Immigrant, Adventurer, Criminal record, Rich. Occupation: Mortician
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 29 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 8 (-1) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant, Orc
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 900 gp. Azurite (5 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp). Star rose quartz (30 gp). 1 Minor magic item.
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