Shágflak Riley, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he has a large black mantle and cape that has been intricately interwoven into his brown robe. He has no hair. His brown eyes peer out from beneath his wide-brimmed black hat.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Detective business at a young age. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Enemies, Criminal record. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 58 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
Possessions: 1200 gp.
Ekemon Respect, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His broad hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a great chef.
History: Born to a pair of adventurers, Ekemon grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 6)
Armor Class 11
Hit Points 51 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Abyssal, Orc, Giant
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pikar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is portly but not overly obese. With a patchy blonde beard and wild blonde hair. He is very pretty but has cold, dead eyes.
Personality: This man loves writing and to teach people writing more than just about anything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Ideals: Artistic. Bonds: Poor, Attractive, Slave, Nature. Occupation: Bowyer
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 22 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
Gomory Huckabee, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His golden hair is unkempt and raggedy. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He acts crazy and hedonistic. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Flaws: Ugly, Hedonist, Impulsive. Bonds: Poor, Adventurer. Occupation: Butcher
Voice: Slow speaker
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!