Kelter Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears rags and sports a simple walking cane. His brown hair is greasy and uncared for. He has hazel eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Kelter hails from a village terrorized by drow. A gifted student he started as a Hunter, but he got bored and became a Server. Since then, he has sought to make the best of life.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and he is terrified, and will act out of fear
Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Enemies, Job. Occupation: Server
Voice: Old Prospector
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 42 (13d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 |
Possessions: 3000 gp. Tourmaline (160 gp). Chrysoprase (60 gp). Citrine (60 gp). Aquamarine (500 gp). Rhodochrosite (11 gp). Golden yellow topaz (500 gp). Emerald (900 gp). Sard (60 gp). Golden yellow topaz (500 gp).
Dayereth Remein, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His auburn hair is matted, messy, and big. His violet eyes dart from person to person to random spaces in the air.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dayereth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dayereth. He became a Bounty Hunter soon after.
Motivation: He desires power and/or immortality; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Disciplined. Flaws: Ugly. Bonds: Job, Religious, Criminal record, Adventurer. Occupation: Bounty Hunter
Voice: Slurs words
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 9)
Armor Class 13
Hit Points 86 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Giant
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1900 gp. 1 Minor magic item.
Thradal Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is physically well-built. His tied-back hair is black. His eyes, though not visible through his cowl, are blue.
Personality: Eccentric and domineering, Thradal will drive conversation. He is an amazing painter.
History: Thradal was raised in a hard working conservative environment. After coming to the age of reason, Thradal took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: He has passion for adventuring and risk; and to prove his worth to the world
Ideals: Extrovert, Gifted. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Terran, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Great Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur, while still mostly lavender, has prominent grey streaks. His eyes are yellow and he is always smoking a pipe.
Personality: Great wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the west. He was an athlete and attended two major summer competitions. He never won. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's in love; and he is terrified, and will act out of fear
Ideals: Athletic, Disciplined, Gifted. Flaws: Fearful. Bonds: Poor, Has a crush. Occupation: Courier
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Draconic
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
