Edge Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his yellow fur in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: To be a Shipwright again; and further expansion of business
Flaws: Sensitive, Antagonistic. Bonds: Attractive, Slave, Job. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1900 sp.
Cloud Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His fur is orange and curly. His blue eyes dart from person to person.
Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Sculptor business at a young age. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He has set out to sabotage the competition.
Motivation: He wants to meet his childhood hero.
Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer, Job. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. Deep green spinel (70 gp).
Mogg Harlan, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized red coat. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is heavily combed to the right. His brown eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Mogg studied abroad. Mogg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mogg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Jeweler kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Flaws: Mundane. Bonds: Rich, Criminal record. Occupation: Jeweler
Voice: Farmer accent
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 47 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 18 (+4) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 1 Minor magic item.
Gerbo Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His auburn hair, when down, is lengthy. His eyes are likewise gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and further expansion of business
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Rich, Job. Occupation: Ploughman
Voice: Hollow voice
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 16 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 11 (+0) | 18 (+4) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Druidic, Aquan, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp.
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Their contribution stands as a beacon of hope for all adventurers!

