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NPC Generator

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Advanced [show]


Leaf Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red fur. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. He wears his red fur down. He wears an eyepatch.

Personality: He loves telling others what to do and how they should feel about things. He enjoys reading and quiet.

History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to share knowledge with the world

Ideals: Fighting, Opinionated, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Leaf Of Clay, Male Tabaxi Barbarian 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)17 (+3) 17 (+3)14 (+2)
Skills Athletics +3, Investigation +5
Senses Passive Perception 13
Languages Common, Celestial, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 120 gp.


Social Check DCs


Robert Allerton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His white hair is matted, messy, and big. He has a tattooed face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Robert was raised in a hard working conservative environment. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Enemies, Job, Immigrant. Occupation: Unemployed

Voice: Shortens vowels

Attributes [hide]

Robert Allerton, Male Human Druid 11
Medium (6'2") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 66 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Deception +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He keeps his blonde hair in a pixie cut. His brown eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Broce took refuge in the large cave and found the beat up trident and armor he uses now. He has never given up on his poetry dream.

Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother

Ideals: Artistic. Flaws: Disease. Bonds: Nature, Religious, Family. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Broce Miggledy, Male Gnome Fighter 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)18 (+4) 17 (+3)14 (+2)
Skills Athletics +0, Nature +6
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Aquan, Terran, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +6

Possessions: Just what you see.


Social Check DCs


Percival Copeland, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a blue tunic with tan highlights, and long blue pants that bunch up around his shoes. He is bald on top and has large black tufts of hair around his ears. His eyes are a pleasant amber.

Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants revenge against goblins; and many goblins want him driven away

Ideals: Entrepeneur. Flaws: Ugly, Shy, Hedonist. Bonds: Immigrant, Enemies. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Percival Copeland, Male Human Druid 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)16 (+3) 15 (+2)13 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Giant, Ignan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp.


Social Check DCs

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