Trail Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and black handkerchief worn on his right side. His brown fur is still thick. He tend to wears goggles to shield his eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Locksmith arts, while his father instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family.
Ideals: Joker. Bonds: Slave, Rich, Family. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp.
Gilbert Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears green cloth garments or leather armor, and a wedding ring on his left hand. He wears his hair in dreadlocks. His hazel eyes peer out from beneath his wide-brimmed green hat.
Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Half-Elves. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Gilbert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. He used his abilities to trick people and travel the world for free.
Motivation: He is not mentally stable, and does not behave rationally; and he is a bit of a kleptomaniac
Flaws: Antagonistic, Insane. Bonds: In love, Criminal record, Poor. Occupation: Slave Trader
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 95 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 18 (+4) | 20 (+5) |
Senses Passive Perception 14
Languages Common, Elven, Gnoll, Halfling, Aquan
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: 7000 gp. Red-brown spinel (90 gp). Star rose quartz (70 gp). Brown-green garnet (90 gp). Star ruby (500 gp). Aquamarine (1300 gp). Azurite (11 gp). Chalcedony (70 gp). Star ruby (500 gp). Malachite (11 gp). Malachite (11 gp). Banded agate (11 gp). Deep blue spinel (1300 gp). Alexandrite (1300 gp). Eye agate (11 gp). Malachite (11 gp). Golden yellow topaz (1300 gp). Chrysoprase (70 gp). Lapis lazuli (11 gp). 1 Medium magic item.
Aelar Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears suspenders and green workpants. His shirt is white, and he wears a heavy green leather apron most of the time, and a wedding ring on his left hand. His auburn hair is unkempt and raggedy. He wears an eyepatch.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a poor family in the city he treasured whatever gifts he got. Aelar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend
Flaws: Ugly, Secretive. Bonds: In love, Poor, Adventurer. Occupation: Ploughman
Voice: Sleepy voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Malachite (12 gp). Black pearl (1400 gp).
Tordek Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears just a green suit. His head has been shaved. His fierce hazel eyes like to dwell on things.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He struck the Architect job and began his own company from there.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 5000 cp.
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