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NPC Generator

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Lvl.
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Advanced [show]


Qualen Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He likes to wear darkened spectacles and heavy clothing, no matter the weather. Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Sold as a small child to a necromancer, Qualen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Sculptor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Joker. Bonds: Slave, Family, Mentor, Religious. Occupation: Cook

Voice: Aggressive tone

Attributes [hide]

Qualen Beren, Male Gnome Fighter 6
Small (3'6") Gnome, Chaotic Good (CR 6)
Armor Class 12
Hit Points 53 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)9 (-1) 16 (+3)16 (+3)
Skills Animal Handling +6, Deception +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Covert, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Detective does. He has brown hair. His eyes are silver and catlike.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has worked as a Detective like his mother before him.

Motivation: To be a Dilettante again.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Religious, Enemies. Occupation: Detective

Voice: Spits and sputters

Attributes [hide]

Zepar Covert, Male Tiefling Paladin 7
Medium (6'6") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 8 (-1)13 (+1)
Skills Nature +5, Survival +2
Senses Passive Perception 9
Languages Common, Giant, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Valafar Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He keeps his long white hair kept up in a rat tail. This white eyed westerner is not easily forgotten.

Personality: He is irascible and easily irritated. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born blind and as such lacked many opportunities for work. Over the years he perfected his riding and shooting skills. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Insane, Disease. Bonds: Criminal record, Nature. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Valafar Hope, Male Tiefling Aristocrat 3
Medium (6'4") Tiefling, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 12 (+1)15 (+2)
Skills Athletics +5, Perception +3
Senses Passive Perception 13
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Berrian Caphaxath, Male Elf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is unkempt and raggedy. He wears a mask on his face.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his mother. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Berrian fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Berrian Caphaxath, Male Elf Aristocrat 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 18 (+4)11 (+0)
Skills Nature +2, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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