Thradal Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a robe, a symbol of magic around his neck, and a bow on his belt. He keeps his long white hair kept up in a rat tail. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: His parents moved while he was still in utero so he is the first generation to be born here. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets.
Ideals: Fighting. Flaws: Addict. Bonds: Poor, Guardian, Immigrant. Occupation: Knight
Voice: Scottish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 42 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Giant, Goblin
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
Possessions: 900 gp. Zircon (60 gp). Moss agate (13 gp). Black pearl (900 gp). Emerald (900 gp). Alexandrite (900 gp). Black pearl (900 gp). Alexandrite (900 gp). Rose (60 gp). Citrine (60 gp).
Carrie Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of death around his neck, and a scimitar on his belt. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: Gold and topaz bottle stopper cork (400 gp). Jeweled anklet (1000 gp).
Vonbin Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His long auburn hair is drawn into a two foot long braid. This green eyed southerner is not easily forgotten.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: When he was but 7 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his son; and marry his sister to traveling adventurers
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Immigrant, Family. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 51 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Terran, Infernal
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
Possessions: 700 gp.
Anthony Gracey, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a brown collared shirt and pastel pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His auburn hair is greasy and uncared for. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Half-Elven culture. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was raised in a plains tribe. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is currently in port desperately looking for someone to get him out; and many dire rats want him driven away
Flaws: Ugly, Racist. Bonds: Enemies, Nature, Slave. Occupation: Shipwright
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 600 gp. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!