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NPC Generator

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Advanced [show]


Oren Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. He has a chestnut handlebar mustache and slicked back chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He believes the world needs to unite to get rid of goblins once and for all.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Adventurer like his father before him.

Motivation: He's repulsed by the PC; and balancing his hectic life and new adventurer responsibilities is difficult

Flaws: Sensitive, Antagonistic. Bonds: Attractive, Enemies, Religious, Job. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Oren Strongbones, Male Halfling Monk 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 61 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 18 (+4)16 (+3) 13 (+1)12 (+1)
Skills Nature +6, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Dwarven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 20000 cp. White pearl (40 gp).


Social Check DCs


Gimurt Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing a long, green cloak, he is not a threatening figure. His golden hair is cut jaggedly and amateurishly. His blue eyes dart from person to person to random spaces in the air.

Personality: A skeptical and narcissistic man, Gimurt's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Now he works as a singing tutor during his time off.

Motivation: He feels the way he acts is they only way to get by in the world; and he has passion for adventuring and risk

Ideals: Impeccable, Professionalism, Artistic, Logical. Bonds: Adventurer. Occupation: Mason

Voice: Ums and uhs a lot

Attributes [hide]

Gimurt Graybeard, Male Dwarf Commoner 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 190 gp.


Social Check DCs


Tod Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of longbows on his belt, each one with a topaz on the hilt. He has a long silver beard with little hanging trinkets. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Tod was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He tends to his Miner job now, and dutifully fulfills any obligations he has.

Motivation: To be a Dilettante again; and he has decided he is irredeemable

Ideals: Fighting, Opinionated. Bonds: Attractive, Job, Criminal record. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Tod Goodearth, Male Halfling Commoner 6
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 38 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Giant
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'3" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is bald on top and has large brown tufts of hair around his ears. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Nuraval was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Stableman for the past few years.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur, Impeccable, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Nuraval Morigak, Male Dwarf Expert 3
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)14 (+2) 17 (+3)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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