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NPC Generator

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Advanced [show]


Cimer Verity, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple brown robe with white stripes complete with hood. His blue hair is unkempt and raggedy. His eyes are likewise black.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is frequently practicing swordplay.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Seamstress

Voice: Forgets to breathe while speaking

Attributes [hide]

Cimer Verity, Male Tiefling Druid 1
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)17 (+3) 17 (+3)15 (+2)
Skills Athletics +3, History +5
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 80 gp.


Social Check DCs


Raam Subtlety, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a black and brown robe with the hood down. His purple hair is drawn into a tight pony tail with a dagger scrunchie. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.

History: The child of a Detective, who enjoyed hunting, Raam was taken on many hunting expeditions. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to find somewhere to settle down

Ideals: Passionate, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Raam Subtlety, Male Tiefling Aristocrat 8
Medium (6'0") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 12 (+1)18 (+4)
Skills Medicine +4, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. His hair is brown, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He ran away from his former home and has been making his living as a Blacksmith for the past few years.

Motivation: He has a crush on the local Barrister; and wants a kiss

Ideals: Joker, Gifted. Bonds: Attractive, Rich, Job, Has a crush. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Pikar Swiftwhistle, Male Halfling Warrior 3
Small (3'4") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. Sardonyx (50 gp). Rock crystal (50 gp). Citrine (50 gp). 1 Silk rope.


Social Check DCs


Eiravel Firahel, Male Elf [Permalink]

Personal [hide]

Description: This southern man sports yellow clothing, slightly heavier than average wear. His clothes are grease stained in places. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise green.

Personality: He is fixated on the number 82. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He got into the Mason business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He left for the south, certain he would find work there.

Motivation: To reunite with his absent mother.

Flaws: Insane. Bonds: Poor, Immigrant, Family, Job. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Eiravel Firahel, Male Elf Expert 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 2 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 7 (-2)16 (+3) 10 (+0)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 10
Languages Common, Elven, Aquan, Undercommon, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 3 Holy water. 4 Tanglefoot bags. 1 Alchemist’s fire.


Social Check DCs

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