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NPC Generator

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Kâka Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a fancy brown suit. His chestnut hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kâka grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kâka. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He feels kind of lost in life; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Gifted. Flaws: Antagonistic, Depressed. Bonds: Attractive, Criminal record, Enemies. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Kâka Clapham, Male Half-Orc Rogue 10
Medium (6'2") Half-Orc, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 15 (+2)9 (-1)
Skills Medicine +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2

Possessions: 12000 sp. A necklace of small pink pearls (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Ansley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of morningstars on his belt, each one with a aquamarine on the hilt. He keeps his blonde hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He has a habit of throwing himself into exceedingly dangerous situations.

History: Gifted from a young age, Cory studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted martial powers by his dying brother.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Gifted. Flaws: Depressed, Impulsive. Bonds: Attractive. Occupation: Barber

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cory Ansley, Male Human Adept 1
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 6000 cp. Blue quartz (4 gp).


Social Check DCs


Windy Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fancy blue suit. His fur, while still mostly black, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born the only child of a wealthy merchant. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Barkeep and was forced into it by his family; and he is content

Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Attractive, Military, Family. Occupation: Barkeep

Voice: Low and grunting

Attributes [hide]

Windy Paws, Male Tabaxi Expert 13
Medium (5'2") Tabaxi, Chaotic Good (CR 13)
Armor Class 13
Hit Points 72 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 12 (+1)13 (+1)
Skills Persuasion +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3

Possessions: 700 pp. A roughly beaten golden orb (80 gp). An abacus with copper, silver and gold markers (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a white feathered hat and white clothes. He has a penchant for wearing a ring with an oversized ruby on his left hand. His white hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He is extraordinarily eccentric. Nordak is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the west was not economically sound they moved to his current location. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.

Motivation: Marry his brother to traveling adventurers; and he is greedy

Flaws: Ugly, Insane, Disease. Bonds: Rich, Family, Immigrant. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Nordak Silverstone, Male Dwarf Adept 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 11
Hit Points 68 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)11 (+0) 16 (+3)11 (+0)
Skills Insight +7, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 1000 gp. An abacus with copper, silver and gold markers (100 gp).


Social Check DCs

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