Krakhorn Compton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is singed and shortened. This gray eyed northerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.
History: He was born in the north, but his parents moved at a very young age to the east. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.
Motivation: He has decided he is irredeemable.
Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Architect
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 48000 sp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). A small bag of saffron. (30 gp). 1 Masterwork Uncommon Weapon.
Rolf Copeland, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. He wears a colorful flower in his golden hair. He has a tattooed face.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Rolf was born with his father's beautiful face. His martial abilities were realized during a raid on his village. He was granted martial powers by his dying sister.
Motivation: Human compassion; and regain custody of his son
Ideals: Gifted. Flaws: Racist. Bonds: Attractive, Family. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 60 gp. Red-brown spinel (120 gp). 1 Banded mail.
Marbas Temperance, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dull blue sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He wears his purple hair up. His white eyes are passionate and lively.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He has worked as a Fletcher like his mother before him.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic. Flaws: Secretive. Bonds: Criminal record, Slave, Job. Occupation: Fletcher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Lance Sherwood, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a wide-brimmed hat to hide his balding. He wears a mask on his face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.
History: Lance lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and to reunite with his absent mother
Ideals: Optimist. Flaws: Ugly. Bonds: Rich, Religious, Family. Occupation: Barkeep
Voice: Slurs words
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 61 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: A necklace of small pink pearls (4000 gp). Finely wrought small gold bracelet (50 gp). Sapphire pendant on gold chain (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Silver comb with moonstones (700 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!