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NPC Generator

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Advanced [show]


Randal Asheton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a worn and beaten armor, marred by teas. He has a long silver beard with little hanging trinkets. His green eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter.

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

Randal Asheton, Male Human Barbarian 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)14 (+2) 13 (+1)16 (+3)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Cockaby Murnig, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He usually wears his green robe and has his shortspear always slung over his shoulder. His black hair is greasy and uncared for. He has brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Barber.

Motivation: He is unsatisfied with his job.

Ideals: Logical. Flaws: Ugly, Secretive, Insane. Bonds: Job. Occupation: Barber

Voice: Dark and ominous

Attributes [hide]

Cockaby Murnig, Male Gnome Rogue 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)10 (+0) 17 (+3)14 (+2)
Skills Arcana +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Norsko Carlyle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His head has been shaved. His brown unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Stylist but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Nothing but the best is good enough for him; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Pacifist. Flaws: Ugly, Disease. Bonds: Military. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Norsko Carlyle, Male Half-Orc Warlock 7
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)8 (-1) 17 (+3)12 (+1)
Skills Animal Handling +6, Arcana +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Gold music box (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vlorn Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is bristling with hidden weapons, mostly axes and shields. His white hair is kept up in a ponytail inside a feathered hat. His gray eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Sold as a small child to a necromancer, Vlorn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Flaws: Insomniac. Bonds: Adventurer, Criminal record, Job, Mentor. Occupation: Merchant

Voice: Dutch accent

Attributes [hide]

Vlorn Warmwater, Male Halfling Expert 4
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)14 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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