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NPC Generator

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Advanced [show]


Halimath Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized emerald on his right hand. His long chestnut hair reaches down to his waist. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. Like his mother and his sister before him, after school he went straight into learning to become a Tailor. He's also a talented Animal Trainer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult.

Flaws: Addict, Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Halimath Hill, Male Half-Elf Barbarian 2
Medium (5'7") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 12 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)14 (+2) 10 (+0)13 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1 Half-Plate.


Social Check DCs


Merihim Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a blue coat. His hair is cut close to his head. His silver eyes are slightly larger than normal.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Seamstress soon after.

Motivation: He feels that his past leaves him morally obligated to help.

Bonds: Criminal record, Adventurer, Slave, Job. Occupation: Seamstress

Voice: Mumbles to self between sentences

Attributes [hide]

Merihim Wisdom, Male Tiefling Warlock 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 65 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)14 (+2) 15 (+2)20 (+5)
Skills Intimidation +8, Performance +8
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Marbas Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of death on his torso. He carries with him a set of longswords on his belt, each one with a sapphire on the hilt. His hair is greying and his face has many wrinkles. His ears are large.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Navigator

Voice: Thin and wheezing

Attributes [hide]

Marbas Victory, Male Tiefling Monk 6
Medium (6'5") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4

Possessions: 300 gp.


Social Check DCs


Immeral Nailo, Male Elf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. His hair is greying and his face has many wrinkles. His eyes are a pleasant hazel.

Personality: He is mildly Elf supremacist, though he does not identify as such. He also has developed a complete distrust of the Bowyer profession.

History: Born in the north to a Bounty Hunter, Immeral learned a great deal about his mother's area of expertise. A few years later when the east was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Ideals: Optimist. Flaws: Racist. Bonds: Job, Immigrant, Religious. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Immeral Nailo, Male Elf Monk 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)13 (+1) 15 (+2)18 (+4)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 pp.


Social Check DCs

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