Trym Brandon, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'0" and is wearing colorful clothing, dressed as a Fletcher. His left leg appears badly burned and disfigured. His golden hair is cut short. He wears a mask on his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His mother raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He then took over the family business and is one of the better Fletcher for hire.
Motivation: He wants to get laid; and to settle down with his crush
Ideals: Justice, Entrepeneur. Bonds: Nature, Job, Has a crush. Occupation: Fletcher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 40 gp. White pearl (70 gp).
Ildrex Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears green trousers with tan and white striped suspenders. He wears various colorful collared shirts. His blue crest is braided into rings. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.
History: He is the product a well kept family trust fund and as such has never really known need. He moved out south to avoid the crime he committed. He used his abilities to trick people and travel the world for free.
Motivation: Many drow want him driven away; and several ex partners dislike his way of doing things and want revenge
Flaws: Shy, Selfish. Bonds: Rich, Criminal record, Enemies. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Evil (CR 16)
Armor Class 12
Hit Points 108 (16d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 18 (+4) | 19 (+4) | 11 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon, Giant, Goblin, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 800 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Habor Glee, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a long, yellow, dusty cloak. His silver hair is matted, messy, and big. He is baby faced.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He plays an instrument quite well.
History: Habor lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has never given up on his poetry dream.
Motivation: Wants a kiss; and regain custody of his son
Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Family, Has a crush. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Fiery yellow corundum (1600 gp). Aquamarine (600 gp). Red-brown spinel (60 gp).
Jebeddo Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care, and carries morningstars. He keeps his golden hair in a pixie cut. He has a tattooed face.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shipwright arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jebeddo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Shipwright
Voice: Soothing and warm
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 43000 sp. Deep blue spinel (300 gp). 1 Minor magic item.
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