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NPC Generator

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Advanced [show]


Kairon Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His brown hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He can speak with the recently deceased. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He is greedy; and he has passion for adventuring and risk

Ideals: Gifted, Extrovert. Bonds: Immigrant, Adventurer, Rich. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Kairon Judgment, Male Tiefling Expert 6
Medium (5'0") Tiefling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)19 (+4) 18 (+4)17 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 14
Languages Common, Undercommon, Terran, Draconic, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Windy Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a wide-brimmed hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born to loving parents in a slum to the north. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Carpenter, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Athletic, Joker. Flaws: Insomniac. Bonds: Family, Poor. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Windy Of Winter, Male Tabaxi Barbarian 10
Medium (5'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 84 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)9 (-1) 12 (+1)16 (+3)
Skills Athletics +6, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1100 gp. Fire opal pendant on a fine gold chain (1100 gp).


Social Check DCs


Mamnen Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of warhammers on his belt, each one with a topaz on the hilt. His chestnut hair is kept up in a ponytail inside a broad hat. He wears large thick round spectacles.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a desert tribe. From there he went from mercenary job to mercenary job. Being a Weaver kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Nature, Adventurer. Occupation: Weaver

Voice: Middle-eastern accent

Attributes [hide]

Mamnen Merit, Male Tiefling Paladin 6
Medium (6'0") Tiefling, True Neutral (CR 6)
Armor Class 13
Hit Points 50 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)13 (+1) 10 (+0)21 (+5)
Skills History +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 20000 cp. Black pearl (200 gp). Azurite (4 gp). Moonstone (40 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gûnd Watson, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears a grey shirt with thin black vertical stripes and brown pants. His black hair is lengthy. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. Around other people he will do his best to conceal his emotions and appear jolly.

History: Gûnd lived on a farm with his father, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Family, Criminal record. Occupation: Sage

Voice: Smoker's lung

Attributes [hide]

Gûnd Watson, Male Half-Orc Rogue 2
Medium (6'7") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)15 (+2) 16 (+3)11 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 13
Languages Common, Orc, Infernal, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 50 gp. 1 Half-Plate.


Social Check DCs

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