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NPC Generator

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Advanced [show]


Paymon Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a robe, a symbol of the four houses of cards around his neck, and a longbow on his belt. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is able to fit into much smaller and tighter spaces than normal.

History: He comes from a rich southern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now mingles about in high society.

Motivation: He is greedy; and wants to work out more often

Ideals: Fighting, Athletic, Gifted, Entrepeneur. Bonds: Rich. Occupation: Bounty Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Paymon Shame, Male Tiefling Monk 4
Medium (5'1") Tiefling, Neutral Evil (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Animal Handling +4, Stealth +1
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 24000 cp. Fiery yellow corundum (1000 gp). Bloodstone (50 gp). Banded agate (7 gp). Eye agate (7 gp).


Social Check DCs


Golm Richie, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a mite stocky and wears violet painted combat armor at almost all times. His black hair is drawn into a tight pony tail with a skull scrunchie. His gray eyes are slightly larger than normal.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. Around other people he will do his best to conceal his emotions and appear jolly.

History: Sold as a small child to a necromancer, Golm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Shy. Bonds: Job, Mentor. Occupation: Bounty Hunter

Voice: Low range voice

Attributes [hide]

Golm Richie, Male Half-Orc Druid 7
Medium (5'7") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 30 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)9 (-1) 12 (+1)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 400 gp. Moss agate (9 gp). Alexandrite (600 gp). White pearl (160 gp).


Social Check DCs


Faran Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a white tunic with brown highlights, and long tan pants that bunch up around his shoes. Beneath his clothing is a huge mess of scar tissue. His head has been shaved. He has several tiny aquamarine earrings on each ear.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born on a small isolated farm. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker. Flaws: Ugly, Forgetful. Bonds: Slave, Rich, Nature. Occupation: Barber

Voice: Eastern European accent

Attributes [hide]

Faran Shadowquick, Male Halfling Bard 4
Small (3'4") Halfling, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Good lock.


Social Check DCs


Mantus Dischord, Male Tiefling [Permalink]

Personal [hide]

Description: He wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. His hair is blue, silky, and of moderate length. He has several tiny amber earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Assassin arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Slave. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Mantus Dischord, Male Tiefling Expert 5
Medium (5'7") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)12 (+1) 14 (+2)15 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 600 gp. Gold and topaz bottle stopper cork (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item.


Social Check DCs

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