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NPC Generator

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Advanced [show]


Raymond Branson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears brown trousers with yellow and green striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his silver hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the north to a Engraver, Raymond learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: He's repulsed by the PC.

Flaws: Addict, Antagonistic, Forgetful. Bonds: Attractive, Job. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Raymond Branson, Male Human Ranger 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)13 (+1) 9 (-1)15 (+2)
Skills Sleight of Hand +1, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Anselm Melancon, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and is dressed in an above average manner. His left hand appears badly burned and disfigured. He wears a deerstalker hat to cover his moderate length red hair. He is baby faced.

Personality: Stoic and calm, he prefers to meditate than take action. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gifted from a young age, Anselm studied abroad. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Disciplined, Gifted. Bonds: Attractive, Adventurer. Occupation: Banker

Voice: Spits words with contempt

Attributes [hide]

Anselm Melancon, Male Human Warrior 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 20 pp. Jade (160 gp). 1 Everburning torch.


Social Check DCs


Tod Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a simple brown robe with tan stripes complete with hood. He sports a flattop hair cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a slaver, Tod was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and marry his sister to traveling adventurers

Ideals: Philantrophist. Bonds: Poor, Immigrant, Mentor, Slave. Occupation: Herbalist

Voice: French accent

Attributes [hide]

Tod Kettlewhistle, Male Halfling Druid 8
Small (2'10") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 32 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)14 (+2) 14 (+2)14 (+2)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Elven, Gnome
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1400 gp.


Social Check DCs


Peren Horineth, Male Elf [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with wide-brimmed hat. His red hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise violet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered north to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: He is terrified, and will act out of fear.

Flaws: Antagonistic, Fearful, PTSD. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Peren Horineth, Male Elf Monk 10
Medium (5'3") Elf, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)16 (+3) 15 (+2)11 (+0)
Skills Deception +4, Investigation +7
Senses Passive Perception 12
Languages Common, Elven, Orc, Abyssal, Terran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 60 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Minor magic item.


Social Check DCs

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