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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is greasy and uncared for. He wears large thick round spectacles.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north.

Ideals: Entrepeneur, Joker, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Trym Hayhurst, Male Human Aristocrat 1
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)9 (-1) 16 (+3)17 (+3)
Skills Deception +5, Nature +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp. Chrysoberyl (100 gp).


Social Check DCs


Beloril Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His green unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Beloril was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Joker, Opinionated. Flaws: Disease. Bonds: Poor, Job, Nature. Occupation: Carpenter

Voice: Cold and demanding tone

Attributes [hide]

Beloril Frostbeard, Male Dwarf Commoner 6
Medium (4'2") Dwarf, Neutral Good (CR 6)
Armor Class 13
Hit Points 39 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 19 (+4)15 (+2) 15 (+2)9 (-1)
Skills Acrobatics +6, Animal Handling +5
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Terran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +5

Possessions: 100 gp.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy orange fur. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He sports a flattop fur cut. He wears large thick round spectacles.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of gnolls once and for all.

History: When he was but 8 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 15 years.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Ideals: Opinionated. Flaws: Ugly. Bonds: Enemies, Immigrant, Job, Slave. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Tricking In the Wind, Male Tabaxi Sorcerer 4
Medium (5'6") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 17 (+3)11 (+0) 15 (+2)14 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 600 gp.


Social Check DCs


Bidreked Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and has the majority of his body covered in plate. He wears his bronze crest down. His eyes are gold and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to him, and he is able to talk to them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: Meet up once more with his childhood friend; and he is wracked by social anxiety

Ideals: Joker, Gifted. Flaws: Ugly, Disease. Occupation: Navigator

Voice: pre-pubescent

Attributes [hide]

Bidreked Fharngnarthnost, Male Dragonborn Aristocrat 4
Medium (6'5") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 10 (+0)14 (+2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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