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NPC Generator

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Advanced [show]


Shifting Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears black painted combat armor at almost all times. He wears his beige fur up. His face is covered beneath a completely black helmet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Shifting grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.

Motivation: A need for knowledge about a nearby landmark; and he wants to get laid

Ideals: Impeccable. Bonds: Attractive, Has a crush, Adventurer. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Shifting Of Dragons, Male Tabaxi Rogue 7
Medium (6'0") Tabaxi, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 25 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)13 (+1) 18 (+4)18 (+4)
Skills Arcana +4, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0

Possessions: 9000 sp. 1 Minor magic item.


Social Check DCs


Cressel Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his purple hair down. His fierce silver eyes like to dwell on things.

Personality: He is very quiet and rarely speaks above a whisper. He is obsessed with a lost civilization.

History: Cressel was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved; and he desires power and/or immortality

Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Adventurer, Poor, Slave. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Cressel Despair, Male Tiefling Barbarian 2
Medium (5'1") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)17 (+3) 13 (+1)11 (+0)
Skills Investigation +5, Nature +5
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 160 gp. Amethyst (140 gp).


Social Check DCs


Hork Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a tan costume with the symbols of strength on his torso. His skin is also unnaturally pale. His golden hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady amber eyes.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hork was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats.

Flaws: Ugly, Insane, Shy, Disease. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Hork Hayhurst, Male Half-Orc Sorcerer 3
Medium (6'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp.


Social Check DCs


Jebeddo Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.

Personality: Overbrimming with self-confidence, Jebeddo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Impeccable. Bonds: Slave, Poor, Adventurer, Religious. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Jebeddo Oomtrowl, Male Gnome Barbarian 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)18 (+4) 15 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon, Abyssal, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 cp. Peridot (30 gp). 1 Tanglefoot bags. 7 Acid flasks. 2 Smokesticks.


Social Check DCs

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