Bucklal Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He is renowned for his bright red suits and hats. His silver hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Bucklal studied abroad. After coming to the age of reason, Bucklal took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Map Maker soon after.
Motivation: Wants a kiss; and wants to open a new tavern
Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Job, Has a crush. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 17 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Gnome, Aquan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Banded agate (15 gp).
Joser Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady brown eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Doesn't want to be a Painter and was forced into it by his family.
Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +4
Possessions: Aquamarine (600 gp). Azurite (13 gp). Jade (100 gp). Alexandrite (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Horza Hayley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears professional attire. With a patchy golden beard and wild golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of northern immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He moves from town to town, unable to find a place to settle.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Ideals: Professionalism, Justice. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Bounty Hunter
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 500 sp. Hematite (6 gp).
Olunt Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many tan ritualistic tattoos. He wears skinny pants and wears a grey and tan robe with the hood down. He has shaved his head bald. His half smiles and green eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not trust anyone and sleeps with one eye open.
History: Born in the north to a Herbalist, Olunt learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Olunt took refuge in the old dungeon and found the beat up longsword and armor he uses now. He has drifted from career to career and currently works as a Herbalist.
Motivation: To get a good night's sleep; and balancing his hectic life and new herbalist responsibilities is difficult
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Job, Nature. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 700 sp. 1 Banded mail.
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